using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("ShakeObject")]
	public class ShakeObject : MonoBehaviour
	{
		public float amount => method_2<float>("amount");

		public Vector3 orgPos => method_2<Vector3>("orgPos");

		public ShakeObject(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ShakeObject(IntPtr address)
			: this(address, "ShakeObject")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}
	}
}
